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A new primitive for the internet

Apps run on
servers
rApps run on people

Reality turns apps into networks

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The problem with every app built today

Every new user means
more servers
to pay for

01
Expensive

Every new user makes your app more expensive. Growth increases your bill. Not your margin.

02
Fragile

Your product depends on systems you don’t control. Servers, chains, bridges. If any fail, your product fails.

03
Unpredictable

You don’t control your costs. Every transaction depends on network demand. Your margins depend on gas prices.

This is how apps are built today

The turning point
Today
Web2
App
dApp
DeFi
AWS / GOOGLE CLOUD
Apps run on servers
rApps
Cyber-
lete
Chain-
Stats
Sky-
mapper
USERS / DEVICES
Apps run on users
Today
Web2 App
dApp
DeFi
AWS / GOOGLE CLOUD
Apps run on servers
vs
rApps
Cyberlete
ChainStats
SkyMapper
Users / Devices
Apps run on users
For the first time in the history of software

Apps run entirely
on the people using them

Every application ever built has depended on infrastructure its creators had to own, rent, or pay for. That was never questioned.

That era is over

Users are the infrastructure

Case study 01
Live on Reality Network

Cyberlete is an anti-cheat system for competitive multiplayer games like COD. It verifies every player action in real time across player-run nodes, separating real players from bots as the game is played.

What became possible

Building an anti-cheat on Ethereum
is like writing a video game
in Excel

The constraint01 / 03
Bots win up to 30% of matches.
Competitive esports has a cheating problem.
Many of those matches are played for money.
Before Reality, players had two choices
Option 01
Trust a centralized company
One company holds the truth.
Option 02
Install kernel-level access on their machine
A security nightmare.

Both require trust.

Cyberlete set out differently

A system that works across games.
Verifies players in real time.

But this created a new constraint
Ethereum consensus
~12 seconds
Too slow for live gameplay.
Cyberlete needs to decide
Instantly.
Every move.

There’s only one question that matters:Is this human or a bot?

Reality02 / 03
The network decides in real time

Every move is evaluated across the players running it.

Multiple nodes see the same input
and arrive at the same result.

Human or bot. Decided instantly

<15ms consensus
Faster than the human eye blinks
0
Cyberlete — Live on Reality Network
Monthly Active Players
Players verifying each other
Live
The result03 / 03
If you win, everyone knows you played fairly
Cyberlete feeds every action into the network. Nodes interpret what happened and agree on the result.
Human or bot becomes a shared decision, not a guess. No single server can be wrong or bought.
Players who run nodes get paid for verifying. The community doesn’t just play. They are the referee.
The shift that matters
Game logic runs on player computers
The players verifying it get rewarded

Cyberlete is live on Reality Network today. Performance and trust, no longer a tradeoff.

Case study 02
Joining Reality Network

ChainStats is a blockchain analytics platform that transforms raw on-chain data into actionable insights across networks like Bitcoin and Ethereum. Their rApp pushes compute to their community, letting users power the backend instead of AWS.

Full case study

Coming soon

The pattern

The pattern
is already here

01Apps don’t run on servers
They run on the machines of the people using them
02Users run the product
03Infrastructure becomes a network effect

The new default

This is how all
apps
will be built

Everything built before this
is starting to look like the past