A new primitive for the internet
Apps run on
servers
rApps run on people
Reality turns apps into networks
Every new user means
more servers
to pay for
Every new user makes your app more expensive. Growth increases your bill. Not your margin.
Your product depends on systems you don’t control. Servers, chains, bridges. If any fail, your product fails.
You don’t control your costs. Every transaction depends on network demand. Your margins depend on gas prices.
This is how apps are built today
App
lete
Stats
mapper
Apps run entirely
on the people using them
Every application ever built has depended on infrastructure its creators had to own, rent, or pay for. That was never questioned.
That era is over
Users are the infrastructure
Cyberlete is an anti-cheat system for competitive multiplayer games like COD. It verifies every player action in real time across player-run nodes, separating real players from bots as the game is played.
Building an anti-cheat on Ethereum
is like writing a video game
in Excel
Both require trust.
A system that works across games.
Verifies players in real time.
There’s only one question that matters:Is this human or a bot?
Every move is evaluated across the players running it.
Multiple nodes see the same input
and arrive at the same result.
Human or bot. Decided instantly
The players verifying it get rewarded
Cyberlete is live on Reality Network today. Performance and trust, no longer a tradeoff.
ChainStats is a blockchain analytics platform that transforms raw on-chain data into actionable insights across networks like Bitcoin and Ethereum. Their rApp pushes compute to their community, letting users power the backend instead of AWS.
Coming soon
The pattern
is already here
They run on the machines of the people using them
The new default
This is how all
apps
will be built
Everything built before this
is starting to look like the past
Start building your rApp
Everything you need to ship an application that runs on its own users. Starter repo, walkthroughs, and full consensus documentation.